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Games

Samsara

Samsara is a game I worked on during my Infinity27 skills bootcamp, where I got the chance to do one spell for a character called Manusya using blueprints as well as the same spell but only in C++ instead.
I also created the effects and the sounds used by the spell.

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MindOrb Effects
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University Projects

Hunter's Pool Party

This is a mini-game where Hunter(you) has to make his first party as enjoyable as he can in order to be accepted by the popular kids in their group. This is accomplished by bringing different objects back to the guests. 

Main Menu
Kitchen
Bathroom
Bedroom
University Projects

Procedural Terrain Generation Application

This project was developed as part of my final year project, where I decided to create an application that procedurally generates terrain that can later be exported and used in other game engines or tools to help people without experience create games.
 

Space Hunters

This is a side-scrolling shooter game that I worked on as a programmer during my first year at university. This was created using MonoGame, Visual Studio and C#. The part that I worked on was the controls, including shooting, flying and collision. 

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startScreen
credits

Back-Street Football

This project was created as coursework for the 3D Graphics Programming module.
The game is a simple penalty shooter game where you have 10 tries to score as many points as possible.
This project was developed using OpenGL and C++

Rhino Multiplayer Shooter

This project was created as coursework for the Game Networking and Security module.
This project is a small multiplayer arena shooter game where the goal is to achieve the highest score before time runs out.
Each lobby allows up to 4 players where Photon (PUN2) was used to implement multiplayer functions such as lobby chat, leader board and hosting.  

 

Main Menu

Weather App

This project was created as coursework for the Mobile Native Application Development module.
The goal was to create a fully functional weather app that uses the OpenWeather API to gather and display the data for any location the user wishes.

The app was created in SwiftUI for IOS only.
 

AI Experimenting

This project was developed as part of the Game AI module, where I had to implement different elements that a game might use and combine them in a working showcase.
The concepts implemented were a procedural tile map using Perlin Noise to generate different tiles representing different terrain types, basic player movement, enemies with different finite state machines, pathfinding algorithms for finding the shortest distance between the enemy and player, as well as collectables deployment in player accessible areas.
 

Personal Projects

Personal Projects

Fruit Game

This is a project of mine made in Unity. The main gameplay loop is to combine the same type of fruit which will grow into a different type of fruit. The goal is to combine 2 of the highest fruit types which will free more space allowing the player to gain an even higher score.
This is an attempt at making my own "Suika Game" in order to gain more knowledge about different game mechanics and challenges.

Gameplay Screenshot

Pong Game

This is a small project where I tried to make my version of the famous game named Pong, using Microsoft Forms and C#.

pong
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